Game Design Girl






oh my fucking god

huge fucking trigger warning but oh my god

shots. fucking. fired.

No…no… Comedy central unfortunately hit the nail on the year and just ouch


(Source: teresagudice)

Via Real Girls Gaming


boys cry
girls masturbate
boys can like pink and not be gay
girls can have short hair and not be a lesbian
boys can like ballet
girls can like video games
boys can be hot without a six pack
girls can be hot without a hairless body
boys can have hair down to their waists
girls can have stretch marks, curves and back fat

gender doesn’t determine what you can and cannot enjoy, what you can and cannot look like or what you can and cannot do

Via Welcome! Status: Back to School







The internet’s most beloved geek, Wil Wheaton, calls out misogyny in gaming, and confronts the men who attack him for doing so. Incredible. 

Wil Wheaton, mensch.

This would be the PAX that Dickwolves Gabe co-runs? Yeah, wouldn’t hold your breath.

You’d be surprised.  PAX as an organization can be pretty remarkably progressive.  That’s the thing about successful cons…when you get a group of people together, the organizers don’t get to control them.  The con takes on a life of its own.  And it’s my understanding that with PAX, there’s a fair amount of social awareness.

But hey, I could be wrong.

You are not wrong. I can’t bring up specifics atm bc I am at PAX as we speak, but this is one of the most aware cons of these issues & we work hard to make it a safe space See my previous post of the gender neutral bathroom at this years PAX Prime. We’d have had one at East but the pole in charge of the Boston convention center said no iirc? Far from the only example.
when I get home remind me to make a post w specific examples & sources

ISTR there was one at East, by the Diversity Lounge, but just the one, and they had wanted to have more but couldn’t because of venue rules about ratios of bathrooms to attendees of a given gender?  IDK, there were a lot of weird shenanigans regarding the bathrooms; they were getting switched around suddenly while the con was in progress, which was a pain in my neck on at least one occasion. But that was all the BCEC’s doing, as I understand it.

But yeah, more to the point, though the Penny Arcade guys are douches, PAX itself does make an effort to be inclusive. I’ve never been to Prime, but I’ve been to East three years running now and every time there have been panels focused on issues faced by women, LGBTQ people, people of color, and people with disabilities in the gaming community. And FWIW I personally have never felt unwelcome.

I get that some people don’t want to go because they don’t want any of their money going to the dickwolves guys, which I can respect, but I do think it’s inaccurate to assume that because those guys are involved, there will not be any discussion of misogyny in gaming at PAX, because that has absolutely not been true of the iterations I’ve attended.


Via [insert literary reference]

Stanley was already dead from the moment he hit start

(Source: peterquillj)

Via Don't Touch That Dial Now...

Anonymous said: it's time to ask the hard-hitting questions, sgf. what do you think about the growing state of this NONSENSE feminism in video games and its BULLSHIT ideals, as a VERY IMPORTANT VIDEO GAMER MAN?





The first LP I did was of Shadow Man. It’s a horror-themed adventure game, and it’s supposed to be unsettling. It shows you a lot of disturbing imagery, or at least what could pass for it with the graphics of the time.

When you get to the last boss, it has two forms, the second one looking a lot like a, well, a giant flying vagina.

I remember when I got to that part in the LP, there were a few people that made the joke that this really was a horror game, because the last boss turned into what gamers fear most.


Whenever I get on the Internet these days, this joke keeps coming to mind. Over and over.

supergreatfriend continues to be the best.

He is, dare I say, super great. :V

Via [insert literary reference]

This week, it should be clear to this community that games are at a cultural turning point. […] More games are being created by more people for more people than ever before. Two groups are at opposite ends of this moment:

One side has folded its arms, slumped its shoulders while pouting like an obstinate child that has learned they are getting a little brother or sister but wants to remain the singular focus of his parents’ affection.

The other side has opened its arms, unable to contain its love and compassion, because they understand they are no longer alone.

This week, the obstinate child threw a temper tantrum, and the industry was stuck in the metaphorical grocery store as everyone was forced to suffer through it together. But unlike a child, the people behind these temper tantrums are hurting others. It’s time to grow up.

– Chris Plante, An Awful Week to Care About Video Games (via discovergames) Via Discover Games


I’m trying hard to live by Cat Principles.

1- I am glorious above all things
2- Eat when hungry, sleep when sleepy, play when bored
3- Affection is given and received on my terms and only mine
4- Show displeasure clearly.
5- NO
6- Demand the things you want. If they aren’t given, demand them again, but louder this time.
7- If you are touched when you don’t want to be, say so. If they continue to touch you, make them bleed.

Via ~~~~



It’s a two-fer! Courtesy of @dcwomenkickingass, and specifically this post, I had to do an edit of these, while my storyboards wait. 

I’m not going to go into long explanations here, I hope the drawings do speak for themselves. In the first case, it’s a Land being Land, although I do have to say that he did give a butt to Silk, as opposed to his usual ablation of hips and gluteus maximi. However, he unfortunately did it wrong. 

Artistic anatomy is all about drawing structure, from the inside out. Your muscles by themselves can’t look right if they aren’t placed on top of a properly proportioned skeleton.  Boobs won’t look right if they aren’t drawn as following the curve of the ribcage, its center line, or the movement of the arms which either pull or push on the pectorals on which the breasts hang. The arms back mean the shoulders are lowered, and the angle of the hands will be different since there’s a 3/4 turn on the torso. It shows that Land is drawing by guessed shapes, copied contours and practiced repeated motions. There’s no real structure underneath his shapes.

And if we look at the legs, I can only picture Kitty Pride phasing out of a wall: the legs look like they got mangled up to look like stumps. But even structure-wise, there is no thought put into whether the pose actually works, which is why it looks so clumsy. The legs should be reversed due to the line of action that’s in the torso but not followed through into the pelvis and legs. And I’ve been using the coil technique a lot in order to make my volumes work - it should be obvious by the roughs above - which help me figure out things like foreshortening. 

Silk too was a problem of lack of structure, proportions all over the place, and lack of weight and purpose, but it felt moreso than Spiderwoman. I used the same pose Land did but worked out the skeleton first, using rotation arcs in order to properly proportion the length of the various limbs. I don’t know these characters and I might not have used these poses, but Silk here definitely looks like she’s dancing.

The variant cover by Manara looks like a pose right out of porn, pelvis up and cheeks spread, costume looking like body paint, and it makes me very uncomfortable. She doesn’t look like a superhero about to strike, she looks like she’s about to get… well, it’s a porn pose. This is sexualisation. It also reminds me of the Dog Bone sexy shape. 

So I turned the pose sideways to figure it out, and to see what would work better. The sideways pose as is, as you can see, is angled to do quite the opposite of ass-kicking. Were she to try to leap from that pose, she’d fall flat on her face. The second pose is the “coiled like a spring”, but in the camera angle of the cover, it’s an ugly, ugly pose. So I tried to do something in-between, and just by making the pelvis horizontal and lifting the torso off the ground, I’ve managed to move the center of gravity so her weight is on her feet instead of her knees, she can use her arms to maneuver in most directions, and you still get an interesting body shape to look at. I think this works better, and much more ready to spring into motion.

Wanted also to say thanks for all the reblogs, likes and recent follows! I appreciate each one of them, and it’s because you’re still sharing and commenting that I came back to do this. However I’m still really busy! I won’t be posting a lot, but I do plan on posting more than I have. Back to storyboards for me! 

Great breakdown of both Spider-Woman covers by Kanthara from Less Tits n’ Ass, More Kickin’ Ass (which I strongly recommend as a follow for people who like redlines/redraws/fixes). :D

Via Escher Girls

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